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Magic Players Are Spending $400 to Lose Friends With This One Weird

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Somewhere in America right now, a grown adult is sleeving up 100 cards that will make three other grown adults stop texting them back.

It's called a "Multiverse Reforged" Commander deck, it costs more than your car insurance, and it exists for exactly one reason: to make the table miserable in a way that feels technically legal.

For the uninitiated, Commander is the format where you pick a legendary creature as your "commander" and build 99 other cards around it.

Wizards of the Coast keeps printing new ones like they're being paid by the card.

Multiverse Reforged is the latest batch, and the internet has already done what the internet does: turned it into a $400 pile of salt.

The decklists floating around Reddit and EDHrec aren't subtle.

You've got your mana rocks, your board wipes, your "oops I accidentally went infinite" combo lines, and roughly fourteen cards that let you take an extra turn while everyone else quietly considers their life choices.

It's the cardboard equivalent of showing up to a potluck with a monocle.

Here's the thing nobody wants to admit: these decks aren't even that good.

There's a difference, and the difference is that a good deck wins, while an annoying deck makes everyone else lose slowly while you explain the stack for twenty minutes.

Your opponents aren't mad because you're skilled.

A tuned Multiverse Reforged list runs you anywhere from $200 to $600 depending on whether you're the kind of person who owns a Mana Crypt or the kind who owns a mortgage.

And for that money, you get to win maybe 30% of your games and get targeted into oblivion for the other 70%.

Half the comments are "just play what you want, it's a casual format," and the other half are "this is why I stopped going to my LGS." Both groups are correct, which is the worst possible outcome for everyone involved.

Then someone discovered that fun has a price, and the price is everyone else's patience.

The honest truth is that every Commander pod has a power level problem, and nobody wants to be the guy who says "hey, maybe don't bring your turn-four combo to the beginner table." So instead we all just suffer in silence, shuffle up, and pretend we're having a good time while somebody tutors for their wincon on turn six.

If you're thinking about building this deck, ask yourself one question: do you want friends, or do you want a win rate?

That's not a game rule, that's just how humans work. **The Verdict:** Build it if you enjoy being the villain at game night.

Skip it if you'd like to keep your playgroup intact past Thanksgiving.

Final Thoughts

Either way, somebody's leaving the table mad, and it probably won't be the guy who spent $400.