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GTA+ Is Literally Just Paying $6 a Month For A Game You Already Bought, And Gamers Are Loving It

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GTA+ Is Literally Just Paying $6 a Month For A Game You Already Bought, And Gamers Are Loving It

GTA+ Is Literally Just Paying $6 a Month For A Game You Already Bought, And Gamers Are Loving It

Rockstar Games, the company that taught us all how to run over hookers and then get a refund at the strip club, has somehow convinced a generation of gamers that paying a monthly subscription for a game that came out in 2013 is not only reasonable, but actually a good deal. Welcome to 2024, where we’ve collectively lost our goddamn minds and decided that renting is better than owning, even in the virtual world.

For the uninitiated, GTA+ is Rockstar’s premium subscription service for Grand Theft Auto V, a game that has been re-released so many times it’s basically the gaming equivalent of that one friend who keeps coming back to the party after they’ve already been kicked out three times. You pay $5.99 a month, and in return, you get… wait for it… in-game currency, some exclusive vehicles, and the ability to play the same heists you’ve been doing since Obama was president. It’s the Netflix of gaming, except instead of getting new content, you’re paying for the privilege of driving a car that’s slightly shinier than the one you already have.

Let’s break down what you’re actually getting for your six bucks, because I’m pretty sure Rockstar is just printing money at this point and laughing all the way to the bank while we fight over who gets to drive the fastest flying motorcycle with missile launchers.

First, you get $500,000 in GTA Online currency every month. That sounds great until you realize that a single decent car in this game costs about $3 million, and that’s before you upgrade it with the neon underglow and the ability to shoot rockets out of your headlights. So you’re getting, like, 16% of a car. Congratulations, you’ve just paid for the bumper.

Second, you get access to a rotating selection of “free” vehicles and properties. But here’s the kicker: you don’t actually own them. If you cancel your subscription, Rockstar takes them back like a loan shark who just found out you’re late on payments. So you’re essentially renting a virtual car. In a game. That you already paid for. I know we’re all used to being bent over by subscription services at this point—thanks, Adobe—but this feels like a new level of depravity.

And let’s not forget the “exclusive” discounts. You save a whopping 10% on select properties and vehicles. Whoop-de-fucking-doo. That’s like getting a coupon for a free soda after you’ve already bought the entire restaurant. The discounts are so negligible that you’d need to buy a $10 million yacht just to break even on your six-dollar monthly fee. And let’s be real, if you’re buying a virtual yacht in 2024, you probably have bigger problems than whether you’re saving a few bucks.

But here’s the real kicker: the community. Go to any GTA subreddit or forum, and you’ll see threads like “Is GTA+ worth it?” with 500 comments of people earnestly debating whether paying $72 a year for a game that’s older than some of their younger siblings is a good financial decision. And the answer, of course, is no. It’s never worth it. But people are still signing up, because we’ve been conditioned to believe that if we’re not paying a monthly fee, we’re missing out on something.

It’s the same psychology that makes people buy NFTs or invest in crypto bros who promise “passive income.” We’re all just looking for that dopamine hit, even if it means handing over our credit card info to a company that literally made a game about committing crimes. Rockstar knows exactly what they’re doing. They’ve created a virtual economy that’s so grindy and tedious that the only way to enjoy it is to either spend 40 hours a week doing the same missions over and over, or just cough up six bucks a month to skip the line.

And the worst part? People are eating it up. I’ve seen comments from grown adults saying things like “It’s just the price of a coffee, bro.” First of all, where are you buying coffee? Because if your coffee costs $6, you’re either at Starbucks ordering a venti unicorn frappuccino or you’re being scammed. And second, no, it’s not “just a coffee.” It’s a subscription to a game that’s been out for over a decade. You’re paying for the privilege of not having to grind for virtual money in a world that’s already been milked dry.

Let’s talk about the elephant in the room: GTA VI. Rockstar is sitting on the most anticipated game of the decade, and instead of giving us a release date or even a crumb of information, they’re busy trying to squeeze every last dollar out of a game that was released when the iPhone 5 was still a thing. It’s like your ex-girlfriend hitting you up for rent money while she’s already dating someone new. We all know GTA VI is coming, but Rockstar is going to milk this cow until it’s a skeleton in the desert.

And you know what? It’s working. GTA+ has been going strong since 2022, and there’s no sign of it slowing down. Why would Rockstar release a new game when they can just charge you $6 a month to play the old one? It’s the ultimate hustle. They’ve turned a 10-year-old game into a subscription service, and the only people who are losing are the ones who still think “owning” a game means anything in 2024.

Final Thoughts


After reading the fine print on GTA+, it’s impossible to ignore that Rockstar has perfected the art of monetizing nostalgia, offering a subscription service that feels less like a bonus and more like a tax on loyalty. While the $5.99 monthly fee and rotating catalog of virtual cash and classic titles might appeal to a dedicated fanbase, the real sting lies in how it subtly shifts the goalposts of game ownership in a post-launch world. Ultimately, GTA+ is a clever, if cynical, bridge between the lingering success of *GTA Online* and the inevitable launch of *GTA VI*, but for the skeptical journalist, it reads as another quiet erosion of the player’s wallet in an industry already saturated with microtransactions.