Resident Evil Veronica Players Realize the Twin Brother They Spent Hours Rescuing Was Actually Just Trying to Ditch Them for a Sandwich
In a twist that has the gaming community questioning their entire childhood, fans of *Resident Evil – Code: Veronica* are now convinced that protagonist Claire Redfield's relentless quest to save her brother Chris was nothing less than a one-sided dramatic saga. Viral clips show Chris, after being rescued from a zombie-infested prison island, immediately complaining about the lack of snack breaks and attempting to lock his sister in a room with a giant mutant to "just grab a bite." Meme historians point out the delicious irony: players spent over a decade defending this game’s underrated story, only to discover the plot was basically a 15-hour episode of a sibling road trip where the passenger keeps asking, “Are we there yet?” while the driver fights a Tyrant. Critics are now calling *Code: Veronica* the ultimate “emotional support horror game” because apparently, even in a bioweapon apocalypse, family means never having to say you’re sorry for running off to get a meatball sub.