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Revealed: Resident Evil Veronica's true final boss was actually a poorly timed virus cutscene in 2001

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Revealed: Resident Evil Veronica's true final boss was actually a poorly timed virus cutscene in 2001

In a twist that has shocked classic survival horror fans, gaming historians have now confirmed that the infamous 'hologram Anthony' scene in Resident Evil: Code Veronica wasn't meant to be a baffling, slow burn of a boss fight—it was simply a dev oversight where the viral, long-winded dialogue was mistakenly coded as a mandatory stamina check. Players spent 22 years stockpiling ammo for the completely wrong threat, debunking the common joke that 'Veronica never ends.' The real horror? It wasn't the Ashford twins, Claire's inventory management, or even the long island iced tea recipe—it was realizing you could have just closed the console lid and yelled 'skip' in Japanese.