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'Glitch in the Matrix' Found in New Wolverine Game: Players Spot 9/11 Shadows That Shouldn't Exist

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'Glitch in the Matrix' Found in New Wolverine Game: Players Spot 9/11 Shadows That Shouldn't Exist

Data analysts digging through the pre-alpha code of the upcoming Wolverine game have stumbled upon what they're calling a "real-world bleed-over." Multiple play-testers reported that the procedural shadow mapping in a single, unmarked alleyway consistently renders the exact outline of the Twin Towers at the moment of impact, despite no 9/11 assets ever being loaded into the engine. "The game isn't set in New York, and that building doesn't exist in the texture library," said lead technical analyst Jenna Voss. "It's a purely mathematical glitch—like the universe accidentally hit 'paste' from a different timeline. No one can explain why that specific ratio of polygons keeps spawning. We've nicknamed it 'the Wolverine wormhole.'" Insomniac Games denied any connection, calling it an "unfortunate processor coincidence," but the clip has already been viewed 4 million times on X.